Author |
Message |
Topic: Deimos == Phobos for the people ? |
danielrh
Replies: 10
Views: 34560
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Forum: Deimos Posted: Wed Jun 02, 2004 12:12 am Subject: Deimos == Phobos for the people ? |
yep: and my BigRational work
BigRational is a template struct (can be templatized on BigInteger or long or int or whatever you like...real won't work very well though) |
Topic: Why Deliria? |
danielrh
Replies: 3
Views: 21858
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Forum: Deliria Posted: Mon May 24, 2004 11:25 pm Subject: Why Deliria? |
it's going to be a game
but clearly the engine will have to be made for it
I'll make it a very simple engine--- hopefully one that's easy to be extended... |
Topic: float2,float3,float4,Matrix |
danielrh
Replies: 0
Views: 14973
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Forum: Deliria Posted: Wed May 12, 2004 6:15 pm Subject: float2,float3,float4,Matrix |
I've finished implementations of the float,float2,float3,float4 classes directly from nVidia's Cg.
Cg is such a useful language to write vector math in that I figured we should have a D port of the ... |
Topic: Why Deliria? |
danielrh
Replies: 3
Views: 21858
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Forum: Deliria Posted: Wed May 12, 2004 6:10 pm Subject: Why Deliria? |
Hi-
For those of you interested, I'd like to answer the question about why I want to make deliria.
I'm frusterated by the lack of simple clean solid 3d engine designs out there.
My own game vega ... |
Topic: What is Deliria? |
danielrh
Replies: 2
Views: 16001
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Forum: Deliria Posted: Wed May 12, 2004 6:06 pm Subject: currently still on Sourceforge.net |
Hi all
I'm in charge of making this project and currently the material is still at deliria.sourceforge.net (in the cvs there)
I've yet to figure out exactly how to use subversion, given that I have ... |
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