Author |
Message |
Topic: Build error |
jdrewsen
Replies: 7
Views: 24395
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Forum: Yage Posted: Wed Dec 29, 2010 8:01 am Subject: Build error |
done |
Topic: Build error |
jdrewsen
Replies: 7
Views: 24395
|
Forum: Yage Posted: Tue Dec 28, 2010 4:42 pm Subject: Build error |
well replaced the following line in memory.d:
private mixin Singleton!(Memory);
with the expanded mixin in linux and it all works now. I still don't know if this is a dmd 1.0 ... |
Topic: Build error |
jdrewsen
Replies: 7
Views: 24395
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Forum: Yage Posted: Tue Dec 28, 2010 3:58 pm Subject: Build error |
okey... I got a little closer to the problem. It seems to be the Singleton mixin in the memory.d file. I tried to grep the entire code base and found out that this is the only place Singleton is actua ... |
Topic: Throwing in some ideas |
jdrewsen
Replies: 10
Views: 31930
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Forum: Yage Posted: Tue Dec 28, 2010 2:09 pm Subject: Throwing in some ideas |
I just realized that I've been misreading your "rigidbody" as "ragdoll" this entire time! And I'm sure I've confused you by doing so.
Ok.. makes sense
Okay. so the coll ... |
Topic: Build error |
jdrewsen
Replies: 7
Views: 24395
|
Forum: Yage Posted: Tue Dec 28, 2010 9:49 am Subject: Build error |
Just tried to build yage but got at build error
I don't think the error message from DMD is that clear - maybe some of you can deciffer it for me?
yage/build$ dmd -run ./buildyage.d
buildya ... |
Topic: what about going to git? |
jdrewsen
Replies: 11
Views: 47991
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Forum: Yage Posted: Tue Dec 28, 2010 9:42 am Subject: what about going to git? |
I also prefer Mercurial over Git.
Also TortoiseGit is so bad compared to TortoiseHg.
Haven't tried Mercurial but have only heard nice things about it. |
Topic: Throwing in some ideas |
jdrewsen
Replies: 10
Views: 31930
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Forum: Yage Posted: Tue Dec 28, 2010 6:58 am Subject: Throwing in some ideas |
Components
I was thinking of something like this. The CollisionNode and the child ModelNode would be assigned the same RagDollModel geometry:
class CollisionNode : Node
{ Geometry shape ... |
Topic: Throwing in some ideas |
jdrewsen
Replies: 10
Views: 31930
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Forum: Yage Posted: Mon Dec 27, 2010 5:32 pm Subject: Throwing in some ideas |
By the way. You mentioned integrating Bullet. What are you thoughts on using c++/c dependencies.
Should they be listed in the build instructions as a dependencies or should the source be included ... |
Topic: Throwing in some ideas |
jdrewsen
Replies: 10
Views: 31930
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Forum: Yage Posted: Mon Dec 27, 2010 5:27 pm Subject: Throwing in some ideas |
Thanks for your analysis. I enjoy seeing people dig into Yage.
Serialization
Have you looked at the orange project here on dsource? Would xml or json be a good choice for a serialization forma ... |
Topic: Throwing in some ideas |
jdrewsen
Replies: 10
Views: 31930
|
Forum: Yage Posted: Thu Dec 23, 2010 9:02 am Subject: Throwing in some ideas |
Hi,
I've been digging a bit into the src code. I really like what I've seen so far!
Of course there are room for improvements and here are some that I would like to discuss:
Serialization ... |
Topic: General view of the engine |
jdrewsen
Replies: 11
Views: 33129
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Forum: Yage Posted: Thu Dec 23, 2010 5:45 am Subject: General view of the engine |
I think the image has "timed out" on the image hosting service |
Topic: Engine design questions |
jdrewsen
Replies: 24
Views: 69566
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Forum: Yage Posted: Thu Dec 23, 2010 5:44 am Subject: Engine design questions |
What if we require the the blender user to merge the modify stack before saving? Is this a practical approach?
Hey again!
Sorry about the late reply. I became a father this october and that has ... |
Topic: Engine design questions |
jdrewsen
Replies: 24
Views: 69566
|
Forum: Yage Posted: Fri Oct 22, 2010 7:23 am Subject: Engine design questions |
I've progressed a bit with the .blend importer code. But at the same time I have also realized that this approach of getting stuff from blender to yage is not the best one. For example - when reading ... |
Topic: Engine design questions |
jdrewsen
Replies: 24
Views: 69566
|
Forum: Yage Posted: Mon Oct 04, 2010 4:15 pm Subject: Engine design questions |
I can't remember what unittest that needed the fix. - I just tried to disable the call too Libraries.loadFreeType() in the unittest right now and couldn't get it to fail anymore. So I guess you can re ... |
Topic: Engine design questions |
jdrewsen
Replies: 24
Views: 69566
|
Forum: Yage Posted: Wed Sep 29, 2010 2:17 am Subject: Engine design questions |
For anyone interested, I posted this question on gamedev.stackexchange a couple days ago
Definitely interesting stuff. Looking forward to looking into the rendering part of yage.
Meanwhile I can ... |
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