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  Topic: Build error
jdrewsen

Replies: 7
Views: 24395

PostForum: Yage   Posted: Wed Dec 29, 2010 8:01 am   Subject: Build error
done
  Topic: Build error
jdrewsen

Replies: 7
Views: 24395

PostForum: Yage   Posted: Tue Dec 28, 2010 4:42 pm   Subject: Build error
well replaced the following line in memory.d:


private mixin Singleton!(Memory);


with the expanded mixin in linux and it all works now. I still don't know if this is a dmd 1.0 ...
  Topic: Build error
jdrewsen

Replies: 7
Views: 24395

PostForum: Yage   Posted: Tue Dec 28, 2010 3:58 pm   Subject: Build error
okey... I got a little closer to the problem. It seems to be the Singleton mixin in the memory.d file. I tried to grep the entire code base and found out that this is the only place Singleton is actua ...
  Topic: Throwing in some ideas
jdrewsen

Replies: 10
Views: 31930

PostForum: Yage   Posted: Tue Dec 28, 2010 2:09 pm   Subject: Throwing in some ideas
I just realized that I've been misreading your "rigidbody" as "ragdoll" this entire time! And I'm sure I've confused you by doing so.

Ok.. makes sense Smile


Okay. so the coll ...
  Topic: Build error
jdrewsen

Replies: 7
Views: 24395

PostForum: Yage   Posted: Tue Dec 28, 2010 9:49 am   Subject: Build error
Just tried to build yage but got at build error Sad
I don't think the error message from DMD is that clear - maybe some of you can deciffer it for me?


yage/build$ dmd -run ./buildyage.d
buildya ...
  Topic: what about going to git?
jdrewsen

Replies: 11
Views: 47991

PostForum: Yage   Posted: Tue Dec 28, 2010 9:42 am   Subject: what about going to git?
I also prefer Mercurial over Git.
Also TortoiseGit is so bad compared to TortoiseHg.

Haven't tried Mercurial but have only heard nice things about it.
  Topic: Throwing in some ideas
jdrewsen

Replies: 10
Views: 31930

PostForum: Yage   Posted: Tue Dec 28, 2010 6:58 am   Subject: Throwing in some ideas

Components
I was thinking of something like this. The CollisionNode and the child ModelNode would be assigned the same RagDollModel geometry:
class CollisionNode : Node
{ Geometry shape ...
  Topic: Throwing in some ideas
jdrewsen

Replies: 10
Views: 31930

PostForum: Yage   Posted: Mon Dec 27, 2010 5:32 pm   Subject: Throwing in some ideas
By the way. You mentioned integrating Bullet. What are you thoughts on using c++/c dependencies.

Should they be listed in the build instructions as a dependencies or should the source be included ...
  Topic: Throwing in some ideas
jdrewsen

Replies: 10
Views: 31930

PostForum: Yage   Posted: Mon Dec 27, 2010 5:27 pm   Subject: Throwing in some ideas
Thanks for your analysis. I enjoy seeing people dig into Yage.

Serialization

Have you looked at the orange project here on dsource? Would xml or json be a good choice for a serialization forma ...
  Topic: Throwing in some ideas
jdrewsen

Replies: 10
Views: 31930

PostForum: Yage   Posted: Thu Dec 23, 2010 9:02 am   Subject: Throwing in some ideas
Hi,

I've been digging a bit into the src code. I really like what I've seen so far!

Of course there are room for improvements and here are some that I would like to discuss:

Serialization ...
  Topic: General view of the engine
jdrewsen

Replies: 11
Views: 33129

PostForum: Yage   Posted: Thu Dec 23, 2010 5:45 am   Subject: General view of the engine
I think the image has "timed out" on the image hosting service Sad
  Topic: Engine design questions
jdrewsen

Replies: 24
Views: 69566

PostForum: Yage   Posted: Thu Dec 23, 2010 5:44 am   Subject: Engine design questions
What if we require the the blender user to merge the modify stack before saving? Is this a practical approach?

Hey again!

Sorry about the late reply. I became a father this october and that has ...
  Topic: Engine design questions
jdrewsen

Replies: 24
Views: 69566

PostForum: Yage   Posted: Fri Oct 22, 2010 7:23 am   Subject: Engine design questions
I've progressed a bit with the .blend importer code. But at the same time I have also realized that this approach of getting stuff from blender to yage is not the best one. For example - when reading ...
  Topic: Engine design questions
jdrewsen

Replies: 24
Views: 69566

PostForum: Yage   Posted: Mon Oct 04, 2010 4:15 pm   Subject: Engine design questions
I can't remember what unittest that needed the fix. - I just tried to disable the call too Libraries.loadFreeType() in the unittest right now and couldn't get it to fail anymore. So I guess you can re ...
  Topic: Engine design questions
jdrewsen

Replies: 24
Views: 69566

PostForum: Yage   Posted: Wed Sep 29, 2010 2:17 am   Subject: Engine design questions
For anyone interested, I posted this question on gamedev.stackexchange a couple days ago

Definitely interesting stuff. Looking forward to looking into the rendering part of yage.

Meanwhile I can ...
 
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