Author |
Message |
Topic: Yay, it's back up! |
kylefurlong
Replies: 3
Views: 18430
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Forum: Site Posted: Wed Nov 15, 2006 1:28 am Subject: Yay, it's back up! |
Yeah, seems really zippy. |
Topic: How to support this design pattern? |
kylefurlong
Replies: 2
Views: 15041
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Forum: DDL - D Dynamic Libraries Posted: Wed Nov 15, 2006 12:20 am Subject: How to support this design pattern? |
So I'd like to provide a library (game engine) which dynamically loads parts of itself at runtime using DDL.
Currently, the problem is that I get errors because the end user executable symbols aren ... |
Topic: IDE's |
kylefurlong
Replies: 20
Views: 41050
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Forum: Derelict Posted: Fri May 12, 2006 2:24 pm Subject: IDE's |
The Poseidon project here on dsource is an option as well. That said, I use CE + Build as well. |
Topic: Poseidon Thoughts |
kylefurlong
Replies: 3
Views: 9810
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Forum: Poseidon Posted: Sat Apr 29, 2006 7:19 pm Subject: Poseidon Thoughts |
A couple thoughts. First, wouldnt it be great if the installer downloaded the command line tools for the user? I'm assuming you are using nsis for the installer, and its very easy to do. Second, why n ... |
Topic: I suggest we provide cross-links between our projects. |
kylefurlong
Replies: 3
Views: 21921
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Forum: Helix Posted: Wed Mar 22, 2006 6:31 pm Subject: I suggest we provide cross-links between our projects. |
this confused me for a while too, who originated the <g> syntax? I've never seen it anywhere else besides the D community. |
Topic: Status Log |
kylefurlong
Replies: 173
Views: 469472
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Forum: DDL - D Dynamic Libraries Posted: Wed Mar 22, 2006 6:29 pm Subject: Status Log |
Just out of curiosity, what was the goal of this refactoring? What value was added? |
Topic: ttt |
kylefurlong
Replies: 3
Views: 8936
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Forum: Mango Posted: Thu Mar 16, 2006 12:32 am Subject: ttt |
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Topic: Status |
kylefurlong
Replies: 1
Views: 16281
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Forum: Titan Posted: Sun Feb 05, 2006 5:27 am Subject: Status |
I'm glad to see that some work is getting done. For a while Titan went off the radar.
I was wondering why syllogism decided to start his own kernel? Personality issues? He seemed gung ho on ... |
Topic: Menu + Coolbar |
kylefurlong
Replies: 1
Views: 16835
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Forum: DWT Posted: Sun Feb 05, 2006 2:40 am Subject: Menu + Coolbar |
How do I build a menu on the CoolBar? I'm thinking along the lines of Internet Explorer. |
Topic: Bug: CoolBar Repaint with XP themeing |
kylefurlong
Replies: 5
Views: 24041
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Forum: DWT Posted: Sat Feb 04, 2006 7:51 pm Subject: Bug: CoolBar Repaint with XP themeing |
When useing Coolbar with XP themeing I came across this:
Good gradient:
http://img134.imageshack.us/img134/6907/coolbargood4dc.jpg
Bad gradient:
http://img134.imageshack.us/img134/2621/coolbar ... |
Topic: Ares updates |
kylefurlong
Replies: 133
Views: 817366
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Forum: Ares Posted: Wed Feb 01, 2006 6:54 pm Subject: Ares updates |
Very exciting Sean! Keep on truckin! |
Topic: Velocity: Native D Game Engine |
kylefurlong
Replies: 7
Views: 32498
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Forum: Velocity Posted: Mon Jan 30, 2006 11:55 pm Subject: Velocity: Native D Game Engine |
I believe that you are referring to Sinbad, Kyle, a project started by larsivi and csauls? I think it was based on the Ogre SDK. It stalled over a year ago, I believe, because of D limitations.
- ... |
Topic: Velocity: Native D Game Engine |
kylefurlong
Replies: 7
Views: 32498
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Forum: Velocity Posted: Mon Jan 30, 2006 6:42 pm Subject: Velocity: Native D Game Engine |
Well, you can talk to clay about the ogre port. I dont know where his effort is at. I seem to remember you guys stalled on something clay? |
Topic: Velocity: Native D Game Engine |
kylefurlong
Replies: 7
Views: 32498
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Forum: Velocity Posted: Wed Jan 25, 2006 12:54 pm Subject: Velocity: Native D Game Engine |
Almost none! I have been researching game engines for awhile for a game I would like to make, and none have satisfied my criterion. So I have decided to make my own! You and anyone else are ... |
Topic: Reflection |
kylefurlong
Replies: 1
Views: 14836
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Forum: DDL - D Dynamic Libraries Posted: Wed Jan 25, 2006 12:31 am Subject: Reflection |
How suitable is DDL for run time reflection at this point? What is possible, what is not? |
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