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  Topic: Photon Mapping
mrshoe

Replies: 3
Views: 58556

PostForum: sol   Posted: Mon Jun 26, 2006 12:44 pm   Subject: Photon Mapping
Thanks for those great suggestions.

The maximum search distance I will definitely include in the first version with photon mapping. The disc sample area and irradiance caching are both things that ...
  Topic: Photon Mapping
mrshoe

Replies: 3
Views: 58556

PostForum: sol   Posted: Sat Jun 24, 2006 4:37 pm   Subject: Photon Mapping
My opinion is probably biased because Henrik taught me most of what I know about raytracing, but I think photon mapping is a great algorithm. I'm pleased to announce that I just finished a D implemen ...
  Topic: BSP Trees
mrshoe

Replies: 0
Views: 15612

PostForum: sol   Posted: Sun Sep 11, 2005 3:41 pm   Subject: BSP Trees
I finally committed a stable implementation of a BSP Tree for Sol. I figured this is as good a time as any to start a new forum thread.

I plan on spending a good amount of time optimizing the BSP T ...
  Topic: Sol's Goals
mrshoe

Replies: 6
Views: 23899

PostForum: sol   Posted: Mon Aug 29, 2005 2:38 pm   Subject: Sol's Goals
Thank you, h3r3tic.
I read Henrik's book when I was taking his course at UCSD -- a good read indeed. I implemented most of what he describes in the book, but I was able to use his C++ implementation ...
  Topic: Sol's Goals
mrshoe

Replies: 6
Views: 23899

PostForum: sol   Posted: Thu Aug 25, 2005 2:18 pm   Subject: Sol's Goals
Very cool!
I'm glad to see that there is interest in graphics in the D community.
I plan on implementing path tracing and photon mapping to accomplish global illumination in Sol, with the latter pos ...
  Topic: Sol's Goals
mrshoe

Replies: 6
Views: 23899

PostForum: sol   Posted: Fri Aug 12, 2005 3:01 pm   Subject: Sol's Goals
Sol aims to be a sophisticated global illumination raytracer. Some of the main goals of the project are:
* Raytrace very complex scenes in a reasonable amount of time.
* Simulate all light in a sce ...
 
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