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  Topic: Welcome
trevorparscal

Replies: 3
Views: 17599

PostForum: Fingerpaint   Posted: Wed Jan 30, 2008 6:44 am   Subject: Merge?
I would really like there to be a native controls component to UniD, not just the OpenGL rendered UI. I am also focusing on Windows, Linux, and OSX, and have Windows and Linux functional.

I already ...
  Topic: Project Scope
trevorparscal

Replies: 1
Views: 51287

PostForum: UniD   Posted: Wed Jan 30, 2008 6:36 am   Subject: Project Scope
Great question.

First off, to the best of my knowledge...

- Derelict = bindings only
- ArcLib = good stuff for 2D games
- gtkD = GTK++ binding, and abstraction?

UniD is... (some planned, so ...
  Topic: Update on design
trevorparscal

Replies: 1
Views: 52374

PostForum: Universal   Posted: Tue Dec 19, 2006 11:15 am   Subject: Update on design
It seems you have many of the same design goals as my Element project, which is coming along these days (http://www.sequenceartworks.com/labs/element/) including the goal of using 3D graphics for user ...
  Topic: Demo 0.2.0.2
trevorparscal

Replies: 0
Views: 14335

PostForum: Element   Posted: Mon Dec 11, 2006 11:39 pm   Subject: Demo 0.2.0.2
I've just released the Demo for 0.2.0.2

Check out all releases at

http://www.sequenceartworks.com/labs/element

Cursors work, and there's a much smoother feel to the 3D interactivity. More te ...
  Topic: license?
trevorparscal

Replies: 3
Views: 18716

PostForum: Element   Posted: Thu Nov 30, 2006 2:32 pm   Subject: license?
Here's the License, now a part of the source on the svn.

http://www.dsource.org/projects/element/browser/trunk/Element/License.txt
  Topic: Cannot compile
trevorparscal

Replies: 5
Views: 21887

PostForum: Element   Posted: Thu Nov 30, 2006 1:46 pm   Subject: Cannot compile
Hmm - I will mess with adding the adapting code into the _png.d file instead of expecting people to patch their std.stream file.

Thanks,
Trevor Parscal
  Topic: stuff in svn
trevorparscal

Replies: 4
Views: 20147

PostForum: Element   Posted: Thu Nov 30, 2006 1:44 pm   Subject: stuff in svn
Oh, and I am using this plugin...

http://dsource.org/projects/ddt
  Topic: Demo 0.2.0.1
trevorparscal

Replies: 3
Views: 18190

PostForum: Element   Posted: Tue Nov 28, 2006 1:12 pm   Subject: Demo 0.2.0.1
The whole project changed so dramatically between the 0.1.x.x to 0.2.x.x that I just wiped it all out, changed the name, cleared my head, changed my clothes - etc.

So, I will be marking micro versi ...
  Topic: Cannot compile
trevorparscal

Replies: 5
Views: 21887

PostForum: Element   Posted: Tue Nov 28, 2006 1:08 pm   Subject: Cannot compile
Yep.. It's a problem with Fusion - and I have tried to get the std.stream patch accepted, but they insist it's not nessecary. So in order for me to use the endian stream class the way I need to for re ...
  Topic: stuff in svn
trevorparscal

Replies: 4
Views: 20147

PostForum: Element   Posted: Tue Nov 28, 2006 1:05 pm   Subject: stuff in svn
Since I encourage the use of eclipse, and exclusively use it, the meta info is useful (i think)...

I hope you enjoy working with the project.
  Topic: Demo 0.2.0.1
trevorparscal

Replies: 3
Views: 18190

PostForum: Element   Posted: Mon Nov 27, 2006 6:20 pm   Subject: Demo 0.2.0.1
I've just released the Demo for 0.2.0.1

Check out all releases at

http://www.sequenceartworks.com/labs/element

This release has the new console control, which I think it pretty useful, espec ...
  Topic: license?
trevorparscal

Replies: 3
Views: 18716

PostForum: Element   Posted: Mon Nov 27, 2006 6:17 pm   Subject: license?
Sorry for the delayed response. November is a busy month for me...

The license is pretty much - use it if you want, just give credit where credit is due... I have a more detailed writeup somewhere ...
  Topic: i feel it can be a gui development toolkit too
trevorparscal

Replies: 2
Views: 18547

PostForum: Element   Posted: Fri Oct 06, 2006 11:42 am   Subject: i feel it can be a gui development toolkit too
davidl, in response to your comments...


1. fast, small , platform independent.
Thats the idea.
2. exactly the same look in all platform.
Totally, not to say you couldn't simulate native style ...
  Topic: Status
trevorparscal

Replies: 1
Views: 16248

PostForum: Titan   Posted: Mon Feb 06, 2006 5:59 am   Subject: Moving along
sylogism was very anti exokernel.

In other news - thanks to allot of help from Daniel Krieg, we got the thing to boot - and with some more help from the ares project, we hope to get a full D Runtim ...
  Topic: Ares for Titan
trevorparscal

Replies: 1
Views: 15560

PostForum: Ares   Posted: Sun Feb 05, 2006 4:35 am   Subject: Ares for Titan
I have been working hard on [url=http://www.sequenceartworks.com/labs/titan/index.php]Titan, and keep running into a lack of D runtime support in our kernel. I tried to compile ares, but it gave me al ...
 
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