Author |
Message |
Topic: troubles with some objects ignoring others |
zzzzrrr
Replies: 2
Views: 17015
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Forum: Blaze Posted: Sat Feb 06, 2010 3:05 pm Subject: Re: is this project alive |
i remember having to change some things to make it work with latest dmd 2.
Blaze is only compatible with dmd 1 (stable); no special provisions have been made for the dmd 2 compiler, which is still ... |
Topic: Nice |
zzzzrrr
Replies: 2
Views: 17272
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Forum: Rae Posted: Fri Oct 09, 2009 10:41 am Subject: Nice |
I might recommend using Rae, if it didn't depend on gtkD and some important stuff was polished inside Rae
No rush; my D activity has slowed considerably as of late. However, if you would like, plea ... |
Topic: Nice |
zzzzrrr
Replies: 2
Views: 17272
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Forum: Rae Posted: Thu Oct 08, 2009 12:38 am Subject: Nice |
This looks like a very interesting project. I'm currently using Hybrid for Blaze's demo framework:
http://svn.dsource.org/projects/blaze/downloads/blazeDemos.zip
Would there be an advantage in sw ... |
Topic: Does Blaze use spatial hashing and how can I tap into it? |
zzzzrrr
Replies: 7
Views: 22808
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Forum: Blaze Posted: Fri Aug 21, 2009 4:05 pm Subject: Does Blaze use spatial hashing and how can I tap into it? |
Looking at the Box2D docs, it looks like all objects are managed in one pool, which means either O(n^2) for collisions or else some sort of caching (as far as I can see, anyways)
Nope, it has a fas ... |
Topic: Does Blaze use spatial hashing and how can I tap into it? |
zzzzrrr
Replies: 7
Views: 22808
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Forum: Blaze Posted: Fri Aug 21, 2009 3:36 pm Subject: Does Blaze use spatial hashing and how can I tap into it? |
Thanks, it looks like that query method will do the trick. Do you have any idea how it'll perform with many thousands of shapes spread over a large area? I ask, because I'll need to perform the query ... |
Topic: Does Blaze use spatial hashing and how can I tap into it? |
zzzzrrr
Replies: 7
Views: 22808
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Forum: Blaze Posted: Fri Aug 21, 2009 2:47 pm Subject: Does Blaze use spatial hashing and how can I tap into it? |
I guess the title says it all
No, Blaze does not use a spacial hash.
Is there a function which I can call with a rectangular area and 1) get all bodies overlapping/within the rectangle
Yes, ... |
Topic: abstract funcs in bzContactListener |
zzzzrrr
Replies: 1
Views: 13851
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Forum: Blaze Posted: Thu Jun 25, 2009 1:11 pm Subject: Re: abstract funcs in bzContactListener |
In file blaze/dynamics/bzWorldCallbacks.d the class bzContactListener has abstract functions that are not declared with the abstract keyword which produces errors on linux.
I've added you as a deve ... |
Topic: newest tango |
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Replies: 2
Views: 15230
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Forum: ArcLib Posted: Wed May 13, 2009 2:16 pm Subject: Re: newest tango |
Is there a timeline for updating arclib to the latest tango release?
Probably not anytime soon:
http://arclib.blogspot.com/2009/05/busy-as-hell.html |
Topic: EdgeShape integration |
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Replies: 3
Views: 17671
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Forum: Blaze Posted: Sun May 10, 2009 10:11 am Subject: EdgeShape integration |
I found a bug in bzEdge.d that causes an Exception when trying to create an EdgeShape: in the bzEdge.this() you must have to call "super(def);". This sets "m_proxyId" to "bz_n ... |
Topic: Updated Tango now Blaze is slow |
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Replies: 2
Views: 16391
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Forum: Blaze Posted: Sun May 10, 2009 9:49 am Subject: Re: Updated Tango now Blaze is slow |
I upgraded Tango to the newest version and now Blaze is running very slow.
For Tango users, the only Blaze Tango dependency is tango.math.Math, which is located in bzMath.d
If your code is runni ... |
Topic: EdgeShape integration |
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Replies: 3
Views: 17671
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Forum: Blaze Posted: Thu May 07, 2009 6:37 am Subject: Re: EdgeShape integration |
1. Is someone working on porting them or is it up to me?
2. What would I have to add/change apart from the EdgeShape.h/.cpp files
Edge shapes are already included in the trunk and the API is ver ... |
Topic: Block'd game question |
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Replies: 6
Views: 26480
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Forum: Blaze Posted: Fri May 01, 2009 7:40 pm Subject: Block'd game question |
I'll post the code and the final version in a few weeks. I entered the game in a competition that is near me. Wish me luck .
Good luck! |
Topic: Block'd game question |
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Replies: 6
Views: 26480
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Forum: Blaze Posted: Tue Apr 28, 2009 7:52 pm Subject: Block'd game question |
Right now I am adding the force while it is static, maybe if I add the force as soon as it is no longer static that might help me out. Do you think that would make a difference?
Try setting:
worl ... |
Topic: Block'd game question |
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Replies: 6
Views: 26480
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Forum: Blaze Posted: Tue Apr 28, 2009 11:37 am Subject: Re: Block'd game question |
I created a game called Block'd. I haven't finished all the levels but I do have one level for you guys to play.
Great job; it's a good start!
You should be able to attach the attractor to any ... |
Topic: Hybrid now runs under Arclib Core |
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Replies: 5
Views: 19806
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Forum: ArcLib Posted: Sat Apr 25, 2009 2:49 pm Subject: Hybrid now runs under Arclib Core |
Good job, glad to see the library coming along nicely!
Now, the next step will be to port the Blaze testbed! That should prove to be a good test for arc.hybrid, and also give the Blaze examples add ... |
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