Welcome to Blaze 2.0!
A 2D game physics engine, based on Box2D
Rigid Body Dynamics
Sequential Impulse (SI) solver
Continuous collision detection (CCD)
Smoothed particle hydrodynamics (SPH)
Non-convex models via. partitioning and covering
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Other collision detection ideas (MPR, Singed Distance Fields, Quad-Trees, etc..)
Projects that use Blaze:
Interested in contributing? Express your interest in the forum!