Welcome to Blaze 2.0!

A 2D game physics engine, based on Box2D

http://svn.dsource.org/projects/blaze/logo/blazeSmall.png

Project Resources:

Implemented:

Rigid Body Dynamics
Sequential Impulse (SI) solver
Continuous collision detection (CCD)
Smoothed particle hydrodynamics (SPH)
Stacking
Joints
Non-convex models via. partitioning and covering
Force generators
Collision Callbacks

To do:

Improve this Wiki!
Documentation
Other collision detection ideas (MPR, Singed Distance Fields, Quad-Trees, etc..)

Projects that use Blaze:

Interested in contributing? Express your interest in the forum!